Transported to Game World

Portal to Nova Roma: Venice

Book two in the breakout hit series Portal to Nova Roma is now available. With over 12 MILLION pages read on Kindle Unlimited, thousands of Kindle copies sold, and 2,700+ ratings with a 4.8 star average, make sure to pick up the sequel today!

Alexander and his growing legion have managed to escape Nova Roma and, more importantly, learned that the rest of the world may not be as ravaged by monsters as they had all thought.

Join them as they set sail for ancient Venice, the Queen of the Adriatic, to try to learn more about the wider world outside Nova Roma. Along the way, they'll encounter a growing plague of deadly pirates, deceitful old merchant families out to quash any new competitors in the region, mysterious new allies, and much more.

Just as Alexander is starting to feel hope that humanity may actually survive, something happens to tear him away from everyone and everything he has come to care about. Lost, shackled, and without the majority of his skills, Alexander will be forced to confront a new side of himself, a darker, more violent side that threatens to take control of his mind and the new powers he has managed to craft for himself.

If he can't manage to resist the growing corruption of his mind, he may not just be a danger to himself and those he cares about, but may become a danger to the very world itself.

He Who Fights with Monsters 6 A LitRPG Adventure

The world teeters on the brink of destruction.

The people who should be saving the Earth ignore Jason Asano's warnings and choose to loot the house as it burns down around them. He lacks the strength to save the world himself, but resolves to do it anyway, impossible be damned.

The impossible, in this case, means seizing a power that no mortal should touch. It's a choice from which there is no turning back, and marks Jason's first step into a wider cosmos that he is not yet ready to face.

Holding the fate of two worlds in his hands, Jason must decide for himself what home truly means.

Delvers LLC: Hostile Takeover

The Delvers LLC group is moving into the unknown. Tasked with a dangerous quest by Dolos, the god of Ludus, they have had to leave one of their members behind. Their journey will be full of shocking revelations as they learn more of Earth’s ancient history.

Forces of evil that have been gathering on Ludus have begun to act. Henry and Jason are rapidly being caught in the middle of a world war. The stakes have never been higher.

Although great, the power they have acquired thus far might not be enough to survive. Will Delvers LLC be able to complete their next mission? More importantly, even if they do, is the fight for the planet one they can even win?

Portal to Nova Roma

To find peace, Alexander must first embrace war.

After tragically losing the only person he ever cared about, Alexander, a rogue artificial intelligence, opens a portal to an alternate dimension to escape his grief.

Scanning trillions of different dimensions, Alexander finally finds a world that is reminiscent of the only time he was ever happy, back when he could play virtual reality games with his only friend. He doesn't know why, or how, such a world exists, but he doesn't care. All he cares about is finding a place where he can escape the misery of Earth and start over.

Join Alexander as he risks it all by downloading his intelligence into a body made from the best stolen technology and bio-enhancements Earth has to offer and takes the plunge through a portal to another world.

Only this new world isn’t full of the idyllic adventures and fantasy roleplaying he had hoped to find. Instead, Alexander finds himself trapped in the middle of an ancient city, in a divergent timeline, where monsters have ravaged the world and the only people left alive huddle behind thick walls, struggling to survive.

To save his new home, Alexander must quickly learn to adapt to his new world, melding magic with technology to give himself an edge over the unending waves of monsters assaulting the city.

To survive, Alexander must embrace war.

We Hunt Monsters

Keith has died twelve times.

After making a deal with a mysterious immortal, he was sent to a new world in hopes of gaining the offered reward - a chance at a better life with his family. However, Keith failed to realize that this deal did not come with an expiration date, no matter how many times he died.

After dying for the dozenth time, Keith renegotiates with the immortal. This new deal will see him sent to the world of Raiah - a world filled with monsters, cowardly monkeys, and a system of magic very similar to the fantasy roleplaying games his brother used to enjoy.

Completing a quest to hunt the most dangerous monsters on the planet, is the price Keith will need to pay to regain his old life. It’s a good thing that all of his experiences in his previous lives translate to Skills in this new one because if Keith fails this time, the price he will need to pay will be far steeper.

We Hunt Monsters is a crunchy LitRPG in an epic fantasy setting. Fans of Dakota Krout, Will Wight, and the Monster Hunter games will enjoy this new series by the bestselling author of the Rise to Omniscience and Buryoku series.

The Otherworlder, Exploring the Dungeon, Vol. 1 (light novel)

Ready for Anything—Except This

​Strapped for cash, Souya signs up for a shady gig straight out of a video game: warp to a fantasy world with a team of experts and ascend a dungeon tower to make off with its spoils. However, an accident in the transfer process leaves him stranded there alone. Desperate for support, he recruits a host of adventurers—from elven sisters banished from their forest, to a Goddess of Deception and Secrecy partial to lazing about as a cat—to form a party that can brave the tower’s perils. Caught between corrupt nobles and merchants outside the dungeon and deadly monsters within, can this motley band rise to the challenge? Or will Souya’s adventure end before it even begins?

An Outcast in Another World: A Fantasy LitRPG Adventure (Book 1 - Human Insanity)

Rob didn't think of himself as anyone special, but when a pitch-black portal tried to wrap his best friend in chains, he stepped up without thinking and found himself ensnared instead. His moment of heroism results in being torn away from everyone he knew and loved, kidnapped by an unknown force that leaves him with a note in his pocket stating: "Good luck."

After being thrown into the wilderness of Elatra, a hostile fantasy world ruled by levels, stats, progression, and bizarre video game logic, he finds himself entirely out of his depth. Armed with nothing but a sword and the clothes on his back, he sets out on his the first day, and almost dies. On the second day, he almost dies again. On the third, he began to notice a worrying trend. And almost dies.

It doesn't get any easier from there.

Overcoming the wilds is just the first step in his journey; the society of Elatra is incredibly hostile to humans, having just come off of a devastating war that left over half the population dead, and getting the locals to kindle their faith and trust the last human in existence is a struggle in and of itself. Between being powerless in a world that hates him and suffering under a System that is altering his mind in unwanted ways, Rob quickly finds that monsters aren't nearly the biggest thing to worry about.

As far as LitRPG Isekai adventures go, Rob drew the short straw in many ways. But that's okay - all the bullshit in the world won't keep him down. He'll carve out a place in this world with his bare hands if necessary. He'll survive, and then he'll thrive.

Whether anyone wants him to or not.

The Last Light: Book 5 (The Wandering Inn)

(This novel is the e-book version of the free web serial. You may read the entire ongoing story at wanderinginn.com free of charge.)

[Kings] awake and [Emperors] build new lands. Change is coming to the world, from the King of Destruction moving to a certain [Doctor] finding more friends from home.

The Wandering Inn has a [Princess] who solves problems rather than creates them, and her name is Lyonette. Yet what happens when the [Innkeeper] returns to manage her inn? Lyonette must learn to be a good employee rather than manage everything herself, and sharing power is never easy...

Nor is it ever simple in war, but that is where Geneva Scala remains. In bloodier and increasingly brutal battlefields, The Last Light of Baleros is now growing in fame, but there is no future there. She is desperate, working against hostile forces who see her intervention as dangerous, and still bears the wounds of her previous war to save lives. But she is no longer alone.

Forest of Skills

Skills are everything. When he accepted the hit, Russ would not have believed whose interests he was actually serving. Now, with the job done, an otherworldly being is giving him with one hand what was just taken from him with the other. His life. Skills are everything and what doesn't kill you makes your skills stronger. Placed into the world of skills, Russ found himself faced with a new life governed by a system he did not completely understand. It is, however, a completely new start. Will Russ continue doing what he does best? Or will he be able to achieve the things that he had always wanted but considered to be a lost cause in his old life? Why not some of both? This is a litrpg story where the main character acquires skills and levels them up by using them. He gets ability choices as he levels up and as a reader you will be going through the choices with him, in most cases.

He Who Fights with Monsters 3: A LitRPG Adventure

For all that Jason’s new life is amazing, he is about to learn that his new power, wealth, and influence comes at a price...

Riding high on success, he and his team are looking to the future, preparing themselves for the challenges to come. Nothing, however, could prepare him for the lessons his enemies have to teach. When magic is involved, the stakes can be even greater than life and death.

While Jason’s personal enemies make plans, the greater foes plaguing his new home have been pushed to the brink. With one powerful card left to play, they are on a collision course with Jason and his team. With no one to help and more than their lives on the line, Jason and his companions must fight with more monsters than ever in the race to grow stronger. With an invincible enemy already anticipating them, they will learn that sometimes winning the battle is more important than surviving it.

Wild Wild Quest: A LitRPG/Gamelit Adventure (The Good Guys Book 12)

Straight out of the West (or, you know, somewhere through a gloom portal), in a thunder of hooves (but they’re kinda like giant turtle hooves, if you can picture it?), comes Montana Coggeshall, gun (sword) slinger.

Sure, he’s survived Fiends’ Night and an all-out goblin war. But for his people in Coggeshall to truly be safe, Montana needs to go out and find the source of all these crazy attacks.

Along the way, Montana will be tested by feuding families, money-hungry miners, hookers with hearts of gold, and more than a few idiot tour guides. Turns out everything Montana’s been through up until now wasn’t hell. It was practice.

Wild, Wild Quest is rabble rousin’ LitRPG like you’ve never read before. If you like genre-twisting plots full of mind-bending battles, pick up this page turner today.

Forget going to 11. This book goes to 12.

Battleborne Book 2: Wrack and Ruin

Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.

Max is on a mission to secure and expand his newly conquered kingdom, Stormhaven. But War Chief An’zalor wants his mine back. When he sends a small army of orcs to capture it, Max’s party, along with his dwarven and orc allies, must help him defend his new territory.

An epic quest is discovered, sending Max and his core party into the wilds to track down and retrieve a powerful artifact. New friends are discovered, and new challenges met along the way. When Max ventures off on his own, he discovers a lost territory, and an ancient dwarven secret that may change the lives of everyone. A secret that might also end his own life, and his reign.

Heroes of Last Resort (The Other Guys Book 1)

Jack Jensen is a middle-aged nobody who lives a lackluster life in an even more uninteresting town. Having sampled every job the small town of Merrill, Wisconsin has to offer, he has excelled at nothing but growing his beer gut and his luxurious curly, chestnut brown hair. His life is one of unrealized potential and lack of direction.

Things change one morning when his brother, an Army Major, lands his helicopter in the parking lot of Jack’s less-than-profitable gaming store in a desperate bid to thrust the perennial slacker into the role of saving the country, the world, and even more unlikely, himself.

The Grand Game Book 1: A LitRPG Adventure

One man. Assassin. Caster. A new world. And a Game that is as brutal as it is complex.

Michael finds himself in the realm of the Forever Kingdom, with no memory of how he got there and who he is. Even so, he must participate in the Grand Game and forge a new destiny for himself.

Dropped into a dungeon of monsters, and strange magics, would you survive in a Game where to lose means death?

Alone, and with little more than his wits to aid him, Michael must advance as a player, slay his foes, and gain experience. All while navigating the intrigues around him and discovering his purpose.

A world of Powers, Forces, and mysterious factions. A Game with endless opportunities for advancement and power.

Join Michael on his epic adventure as he deals with the Game’s challenges, the machinations of the Powers, and the ambitions of his fellow players.

The start of an exciting new portal fantasy epic!

Easy Meat (Foodstuffs LitRPG Book 1)

Welcome to the challenge. You’re an absolute nobody here—nothing; a zero; a useless lump of meat filled with bones. You’re but a delicious morsel for your antagonists and those who got lucky at the start. The only goal you can have in your miserable existence is to kick the bucket as soon as possible.

He Who Fights with Monsters 2: A LitRPG Adventure

The path from retail middle management to inter-dimensional wizard adventurer wasn’t easy.

But Jason Asano is settling into his new life. Now, a contest draws young elites to the city of Greenstone to compete for a grand prize. Jason must gather a band of companions if he is to stand a chance against the best the world has to offer.

While the young adventurers are caught up in competition, the city leaders deal with revelations of betrayal as a vast and terrible enemy is revealed. Although Jason seems uninvolved, he has unknowingly crossed the enemy’s path before. Friends and foes made along the way will lead him to cross it again. Inevitable conflict looms....

Killing Them Awfully: A LitRPG/GameLit Adventure (The Good Guys Book 11)

He’s tried to ignore them for too long.

But the long-simmering conflict between Montana’s holding at Coggeshall and the Night Goblins who also occupy the valley is about to boil over.

Usually, goblins aren’t anything to write home about: an enemy without much size, intellect, or weaponry. But these goblins? Well, that’s just not the case.

These are goblins with limitless resources, never-before-seen tactics, and horrifying monsters at their disposal. Worst of all, they don’t fear death in the slightest.

They just might force a good guy to become what he has always struggled to defeat.

Killing Them Awfully is chaotic warfare, nonstop battles, and more monsters with digestive issues than totally necessary. Ready? Let’s go to war!

Apocalypse: Fairy System (Systems of the Apocalypse Book 2)

After Jebediah Trapper completed the Impossible Tutorial (by cheating), The vet's been in something of a slump, his PTSD gradually guiding him down the path of self harm. Crippled, stripped of his power and homeless, he's got no reason to keep breathing.


Until a little girl is in trouble.

Goblin Summoner: A Deckbuilding LitRPG

Life and death decided by the draw of a card!


When an accident claims his life, Gareth finds himself reborn on Acamida. Dropped into a world where sorcerers draw magical power from a deck of cards, summoning monsters and flinging spells, Gareth must adapt to having arcane power at his fingertips. It’s just a shame he’s found himself with the weakest cards around—goblins!


Joined by a fallen goddess, a deposed demon king and surly local, Gareth sets out into Acamida. In a realm where experience points and levels are very real, Gareth must grow stronger if he intends to have his second life last longer than his first. With monsters around every corner and dungeons beneath his feet, Acamida is a dangerous place.


As Gareth finds new cards and grows in power, the rumbles of war stir in the west. If he’s going to survive Gareth will need to master his deck and find the strength hidden within his goblin allies.


He Who Fights with Monsters: A LitRPG Adventure

Jason wakes up in a mysterious world of magic and monsters.

It’s not easy making the career jump from office-supplies-store middle manager to heroic interdimensional adventurer. At least, Jason tries to be heroic, but it's hard to be good when all your powers are evil.

He’ll face off against cannibals, cultists, wizards, monsters...and that’s just on the first day. He’s going to need courage, he’s going to need wit, and he’s going to need some magic powers of his own. But first, he’s going to need pants.